From d8d5012fc7a8651778402b4c1214ec7d9fd93ac4 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Sat, 30 Mar 2013 23:41:59 +0200 Subject: SCUMM: More fixes in INSANE --- engines/scumm/insane/insane_ben.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'engines/scumm/insane/insane_ben.cpp') diff --git a/engines/scumm/insane/insane_ben.cpp b/engines/scumm/insane/insane_ben.cpp index e88a1d3294..9d11f14e4e 100644 --- a/engines/scumm/insane/insane_ben.cpp +++ b/engines/scumm/insane/insane_ben.cpp @@ -855,7 +855,7 @@ void Insane::actor02Reaction(int32 buttons) { break; case INV_CHAINSAW: if (_actor[1].kicking || _actor[1].field_44) - _actor[0].act[2].state = 20; + _actor[0].act[2].state = 106; else { smlayer_setActorFacing(0, 2, 20, 180); _actor[0].act[2].state = 20; @@ -1170,11 +1170,12 @@ void Insane::actor02Reaction(int32 buttons) { if (!smlayer_actorNeedRedraw(0, 2)) { switchBenWeapon(); - _actor[0].act[2].tilt = 0; + _actor[0].act[2].state = 1; } _actor[0].act[2].tilt = calcTilt(_actor[0].tilt); break; case 36: + _actor[0].lost = true; smlayer_setActorLayer(0, 2, 5); _actor[0].kicking = false; if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) -- cgit v1.2.3