From 6358547a434a30283c7eeacab6e6f822fd2073d2 Mon Sep 17 00:00:00 2001 From: Torbjörn Andersson Date: Fri, 14 Jul 2006 13:33:58 +0000 Subject: More whitespace changes. svn-id: r23496 --- engines/scumm/insane/insane_ben.cpp | 2 +- engines/scumm/insane/insane_enemy.cpp | 8 ++++---- engines/scumm/insane/insane_scenes.cpp | 2 +- 3 files changed, 6 insertions(+), 6 deletions(-) (limited to 'engines/scumm/insane') diff --git a/engines/scumm/insane/insane_ben.cpp b/engines/scumm/insane/insane_ben.cpp index 64566fe628..35ad7004a3 100644 --- a/engines/scumm/insane/insane_ben.cpp +++ b/engines/scumm/insane/insane_ben.cpp @@ -501,7 +501,7 @@ int32 Insane::calcBenDamage(bool arg_0, bool arg_4) { void Insane::actor02Reaction(int32 buttons) { int32 tmp, tmp2; - switch(_actor[0].act[2].state) { + switch (_actor[0].act[2].state) { case 1: smlayer_setActorLayer(0, 2, 5); _actor[0].weaponClass = 2; diff --git a/engines/scumm/insane/insane_enemy.cpp b/engines/scumm/insane/insane_enemy.cpp index 1c3830154b..ec38aa9fe8 100644 --- a/engines/scumm/insane/insane_enemy.cpp +++ b/engines/scumm/insane/insane_enemy.cpp @@ -178,7 +178,7 @@ int32 Insane::enemy0handler(int32 actor1, int32 actor2, int32 probability) { break; } } else { - switch(_vm->_rnd.getRandomNumber(14)) { + switch (_vm->_rnd.getRandomNumber(14)) { case 2: if (!_enemyState[EN_ROTT1][2]) { _enemyState[EN_ROTT1][2] = 1; @@ -342,7 +342,7 @@ int32 Insane::enemy1handler(int32 actor1, int32 actor2, int32 probability) { break; } } else { - switch(_vm->_rnd.getRandomNumber(14)) { + switch (_vm->_rnd.getRandomNumber(14)) { case 2: if (!_enemyState[EN_ROTT2][2]) { _enemyState[EN_ROTT2][2] = 1; @@ -1353,7 +1353,7 @@ void Insane::actor11Reaction(int32 buttons) { chooseEnemyWeaponAnim(buttons); - switch(_actor[1].tilt) { + switch (_actor[1].tilt) { case -3: if (_actor[1].act[1].state != 41 || _actor[1].weaponClass != _actor[1].animWeaponClass) { setEnemyAnimation(1, 6); @@ -1617,7 +1617,7 @@ void Insane::setEnemyState(void) { void Insane::actor12Reaction(int32 buttons) { int32 tmp, tmp2; - switch(_actor[1].act[2].state) { + switch (_actor[1].act[2].state) { case 1: smlayer_setActorLayer(1, 2, 5); _actor[1].weaponClass = 2; diff --git a/engines/scumm/insane/insane_scenes.cpp b/engines/scumm/insane/insane_scenes.cpp index 343299425f..52a54edee8 100644 --- a/engines/scumm/insane/insane_scenes.cpp +++ b/engines/scumm/insane/insane_scenes.cpp @@ -344,7 +344,7 @@ int Insane::loadSceneData(int scene, int flag, int phase) { break; case 3: case 13: - switch(_currEnemy) { + switch (_currEnemy) { case EN_TORQUE: smlayer_loadSound(59, flag, phase); smlayer_loadSound(93, flag, phase); -- cgit v1.2.3