From 3270885bc1fae70273688debd0b12a888faaa2f2 Mon Sep 17 00:00:00 2001 From: Max Horn Date: Sat, 17 Feb 2007 16:56:54 +0000 Subject: Fix for bug #1660550 (MANIACNES: Graphics glitch on intro screen) svn-id: r25657 --- engines/scumm/palette.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/scumm/palette.cpp') diff --git a/engines/scumm/palette.cpp b/engines/scumm/palette.cpp index b7149ceeb3..a288951281 100644 --- a/engines/scumm/palette.cpp +++ b/engines/scumm/palette.cpp @@ -88,13 +88,13 @@ void ScummEngine::setC64Palette() { setPalColor(15, 0xA4, 0xA7, 0xA2); // Use 17 color table for v1 games to allow correct color for inventory and - // sentence line Original games used some kind of dynamic color table + // sentence line. Original games used some kind of dynamic color table // remapping between rooms. setPalColor(16, 255, 85, 255); } void ScummEngine::setNESPalette() { - setPalColor(0x00,0x24,0x24,0x24); // 0x1D + setPalColor(0x00,0x00,0x00,0x00); // 0x1D setPalColor(0x01,0x00,0x24,0x92); setPalColor(0x02,0x00,0x00,0xDB); setPalColor(0x03,0x6D,0x49,0xDB); -- cgit v1.2.3