From 554add088694acbe3c2713e170f0cd42c1999e2c Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Tue, 17 Aug 2010 11:02:27 +0000 Subject: SCUMM: Fix warning. On WinCE HIBYTE and LOBYTE are already defined. svn-id: r52151 --- engines/scumm/player_sid.cpp | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) (limited to 'engines/scumm/player_sid.cpp') diff --git a/engines/scumm/player_sid.cpp b/engines/scumm/player_sid.cpp index 3f7b65cbb4..35671e094b 100644 --- a/engines/scumm/player_sid.cpp +++ b/engines/scumm/player_sid.cpp @@ -92,8 +92,8 @@ static const uint16 FREQ_TBL[97] = { static const int SONG_CHANNEL_OFFSET[3] = { 6, 8, 10 }; static const int RES_ID_CHANNEL[3] = { 3, 4, 5 }; -#define LOBYTE(a) ((a) & 0xFF) -#define HIBYTE(a) (((a) >> 8) & 0xFF) +#define LOBYTE_(a) ((a) & 0xFF) +#define HIBYTE_(a) (((a) >> 8) & 0xFF) #define GETBIT(var, pos) ((var) & (1<<(pos))) @@ -176,14 +176,14 @@ void Player_SID::handleMusicBuffer() { // $33cd l_chanBuf[19] = phaseBit[channel]; l_chanBuf[10] |= 0x01; // attack phase } - l_chanBuf[11] = LOBYTE(l_freq); - l_chanBuf[12] = HIBYTE(l_freq); + l_chanBuf[11] = LOBYTE_(l_freq); + l_chanBuf[12] = HIBYTE_(l_freq); releasePhase[channel] = false; } // set counter value for frequency update (freqDeltaCounter) - l_chanBuf[13] = LOBYTE(curStepSum); - l_chanBuf[14] = HIBYTE(curStepSum); + l_chanBuf[13] = LOBYTE_(curStepSum); + l_chanBuf[14] = HIBYTE_(curStepSum); _soundQueue[channel] = RES_ID_CHANNEL[channel]; processSongData(channel); @@ -340,8 +340,8 @@ void Player_SID::processSongData(int channel) { // $4939 if (songFileOrChanBufData == NULL) { // chanBuf (4C1C) /* // TODO: do we need this? - LOBYTE(vec20[channel]) = 0; - LOBYTE(songPosPtr[channel]) = LOBYTE(songFileOrChanBufOffset[channel]); + LOBYTE_(vec20[channel]) = 0; + LOBYTE_(songPosPtr[channel]) = LOBYTE_(songFileOrChanBufOffset[channel]); */ releaseResourceUnk(channel); return; @@ -551,8 +551,8 @@ void Player_SID::setSIDFreqAS(int channel) { // $4be6 if (swapVarLoaded) return; int reg = SID_REG_OFFSET[channel]; - SID_Write(reg, LOBYTE(freqReg[channel])); // freq/pulseWidth voice 1/2/3 - SID_Write(reg+1, HIBYTE(freqReg[channel])); + SID_Write(reg, LOBYTE_(freqReg[channel])); // freq/pulseWidth voice 1/2/3 + SID_Write(reg+1, HIBYTE_(freqReg[channel])); if (channel < 3) { SID_Write(reg+5, attackReg[channel]); // attack SID_Write(reg+6, sustainReg[channel]); // sustain @@ -839,8 +839,8 @@ void Player_SID::useSwapVars(int channel) { // $5342 SID_Write(24, SIDReg24); // filter freq. - SID_Write(21, LOBYTE(freqReg[3])); - SID_Write(22, HIBYTE(freqReg[3])); + SID_Write(21, LOBYTE_(freqReg[3])); + SID_Write(22, HIBYTE_(freqReg[3])); } else { SIDReg23 = SIDReg23Stuff & BITMASK_INV[channel]; SID_Write(23, SIDReg23); -- cgit v1.2.3