From 6c298e964f7352d82b13d5f60d8e5cc638176dcd Mon Sep 17 00:00:00 2001 From: Alexandre Detiste Date: Sun, 14 Feb 2016 10:27:44 +0100 Subject: JANITORIAL: Typos detected with lintian & grep --- engines/scumm/players/player_v4a.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/scumm/players/player_v4a.cpp') diff --git a/engines/scumm/players/player_v4a.cpp b/engines/scumm/players/player_v4a.cpp index bd8ce3f7ad..58f53a6d7f 100644 --- a/engines/scumm/players/player_v4a.cpp +++ b/engines/scumm/players/player_v4a.cpp @@ -174,7 +174,7 @@ int Player_V4A::getMusicTimer() { return 2000; if (_musicId) { // The titlesong (and a few others) is running with ~70 ticks per second and the scale seems to be based on that. - // The Game itself doesnt get the timing from the Tfmx Player however, so we just use the elapsed time + // The Game itself doesn't get the timing from the Tfmx Player however, so we just use the elapsed time // 357 ~ 1000 * 25 * (1 / 70) return _mixer->getSoundElapsedTime(_musicHandle) / 357; } @@ -183,7 +183,7 @@ int Player_V4A::getMusicTimer() { int Player_V4A::getSoundStatus(int nr) const { // For music the game queues a variable the Tfmx Player sets through a special command. - // For sfx there seems to be no way to queue them, and the game doesnt try to. + // For sfx there seems to be no way to queue them, and the game doesn't try to. return (nr == _musicId) ? _signal : 0; } -- cgit v1.2.3