From 6df54763ef89073220435f9be8c842af5132deac Mon Sep 17 00:00:00 2001 From: Max Horn Date: Fri, 14 Apr 2006 10:32:06 +0000 Subject: Yes, it is really necessry to compute a special 'disk number' here (in fbear at least) svn-id: r21882 --- engines/scumm/resource.cpp | 4 ---- 1 file changed, 4 deletions(-) (limited to 'engines/scumm/resource.cpp') diff --git a/engines/scumm/resource.cpp b/engines/scumm/resource.cpp index d8eba584ee..7ffb05f654 100644 --- a/engines/scumm/resource.cpp +++ b/engines/scumm/resource.cpp @@ -122,10 +122,6 @@ void ScummEngine::openRoom(const int room) { sprintf(buf, "%s.he0", _baseName.c_str()); } } else if (_game.heversion >= 70) { - // FIXME: Is it really necessary to keep this sepearet from the HE60 - // code path? In particular, what values does "diskNumber" have? - if (room > 0 && 1 != diskNumber) - warning("Tell Fingolfin: room %d but disk %d (base %s)", room, diskNumber, _baseName.c_str()); sprintf(buf, "%s.he%d", _baseName.c_str(), room == 0 ? 0 : 1); } else if (_game.heversion >= 60) { sprintf(buf, "%s.he%d", _baseName.c_str(), diskNumber); -- cgit v1.2.3