From 258901bab96f0050385a9912c8ea0fe2a41b2d6f Mon Sep 17 00:00:00 2001 From: Nicola Mettifogo Date: Wed, 19 Sep 2007 08:40:12 +0000 Subject: Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. svn-id: r28966 --- engines/scumm/room.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'engines/scumm/room.cpp') diff --git a/engines/scumm/room.cpp b/engines/scumm/room.cpp index bb0e0c88f8..dc3af6354d 100644 --- a/engines/scumm/room.cpp +++ b/engines/scumm/room.cpp @@ -23,7 +23,7 @@ * */ -#include "common/stdafx.h" + #include "scumm/actor.h" #include "scumm/boxes.h" @@ -83,8 +83,8 @@ void ScummEngine::startScene(int room, Actor *a, int objectNr) { if (_game.id == GID_SAMNMAX) { // WORKAROUND bug #85373 SAM: Overlapping music at Bigfoot convention // Added sound queue processing between execution of exit - // script and entry script. In the case of this bug, the - // entry script required that the iMuse state be fully up + // script and entry script. In the case of this bug, the + // entry script required that the iMuse state be fully up // to date, including last-moment changes from the previous // exit script. _sound->processSound(); @@ -423,8 +423,8 @@ void ScummEngine::setupRoomSubBlocks() { _HEV7ActorPalette[i] = i; } } - - + + // WORKAROUND bug #1074444: The dreaded DOTT "Can't get teeth" bug // makes it impossible to go on playing w/o cheating in some way. // It's not quite clear what causes it, but the effect is that object @@ -729,7 +729,7 @@ void ScummEngine_v3old::resetRoomSubBlocks() { numOfBoxes++; ptr += 5; } - + ptr = roomptr + *(roomptr + 0x15); size = numOfBoxes * SIZEOF_BOX_C64 + 1; -- cgit v1.2.3