From 80ab4c524295ba2cdec3a297919653eda4133ed3 Mon Sep 17 00:00:00 2001 From: Johannes Schickel Date: Fri, 3 May 2013 00:58:32 +0200 Subject: SCUMM: Implement original AD AdLib output. This implements the original AD output and enables it for Indy3 and Loom DOS. It is not enabled for Monkey Island DOS because it would break multi MIDI support. However, there are also drawbacks for Indy3. In the catacombs we were able to play sfx (Indy walking around) and the background music at once. This was not supported in the original player and thus also does not work with this reimplementation. This fixes bug #2027877 "INDY3: Non-Looping Sound Effects". This fixes bug #1159581 "ADLIB: Adlib Emulation doesn't Respect Volume Settings" for Indy3 and Loom. --- engines/scumm/saveload.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/scumm/saveload.h') diff --git a/engines/scumm/saveload.h b/engines/scumm/saveload.h index 7b2ff91ad3..c34be5816d 100644 --- a/engines/scumm/saveload.h +++ b/engines/scumm/saveload.h @@ -47,7 +47,7 @@ namespace Scumm { * only saves/loads those which are valid for the version of the savegame * which is being loaded/saved currently. */ -#define CURRENT_VER 94 +#define CURRENT_VER 95 /** * An auxillary macro, used to specify savegame versions. We use this instead -- cgit v1.2.3