From 9dd6105ce62210509207dc61607543b7bcf5639d Mon Sep 17 00:00:00 2001 From: Tobias Gunkel Date: Sat, 4 Feb 2012 18:34:08 +0100 Subject: SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 versions In addition some routines (e.g. the gfx ones) that are even used in v1. --- engines/scumm/script.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/scumm/script.cpp') diff --git a/engines/scumm/script.cpp b/engines/scumm/script.cpp index 3bd70d0e24..39420ee974 100644 --- a/engines/scumm/script.cpp +++ b/engines/scumm/script.cpp @@ -1132,7 +1132,7 @@ void ScummEngine::checkAndRunSentenceScript() { void ScummEngine_v0::walkToActorOrObject(int object) { int x, y, dir; - ActorC64 *a = (ActorC64 *)derefActor(VAR(VAR_EGO), "walkToObject"); + Actor_v0 *a = (Actor_v0 *)derefActor(VAR(VAR_EGO), "walkToObject"); _walkToObject = object; _walkToObjectState = kWalkToObjectStateWalk; @@ -1162,7 +1162,7 @@ bool ScummEngine_v0::checkPendingWalkAction() { return false; int actor = VAR(VAR_EGO); - ActorC64 *a = (ActorC64 *)derefActor(actor, "checkPendingWalkAction"); + Actor_v0 *a = (Actor_v0 *)derefActor(actor, "checkPendingWalkAction"); // wait until walking or turning action is finished if (a->_moving) -- cgit v1.2.3