From daefdc315bdcb8a62f6e69d45a1f0b535fff46d5 Mon Sep 17 00:00:00 2001 From: Robert Crossfield Date: Sat, 22 Nov 2014 10:21:32 +1100 Subject: SCUMM: Fix bug #2034 - MANIAC V2: Early Collision with Green Tentacle --- engines/scumm/script_v0.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'engines/scumm/script_v0.cpp') diff --git a/engines/scumm/script_v0.cpp b/engines/scumm/script_v0.cpp index a7999a2695..af39fdaad8 100644 --- a/engines/scumm/script_v0.cpp +++ b/engines/scumm/script_v0.cpp @@ -589,9 +589,9 @@ void ScummEngine_v0::o_loadRoomWithEgo() { return; } - // The original interpreter seems to set the actors new room X/Y to the last rooms X/Y - // This fixes a problem with MM: script 158 in room 12, the 'Oompf!' script - // This scripts runs before the actor position is set to the correct location + // The original interpreter sets the actors new room X/Y to the last rooms X/Y + // This fixes a problem with MM: script 158 in room 12, the 'Oomph!' script + // This scripts runs before the actor position is set to the correct room entry location a->putActor(a->getPos().x, a->getPos().y, room); _egoPositioned = false; -- cgit v1.2.3