From c4df5037dc19a053cb0a3f66a4cf0775ffc09183 Mon Sep 17 00:00:00 2001 From: Max Horn Date: Sat, 29 Apr 2006 16:24:39 +0000 Subject: * Renamed several methods in favor of a somewhat more uniform naming scheme: setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data. * Doing this, split scummInit into setupScumm and resetScumm methods * Moved some init code to new methods (huuuuge init methods are hard to read, and hard to customize using subclassing) * Renmaed various setup???Palette methods to set???Palette * Some minor cleanup / tweaks svn-id: r22227 --- engines/scumm/script_v5.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/scumm/script_v5.cpp') diff --git a/engines/scumm/script_v5.cpp b/engines/scumm/script_v5.cpp index 2163be1958..8c8b62f738 100644 --- a/engines/scumm/script_v5.cpp +++ b/engines/scumm/script_v5.cpp @@ -1946,7 +1946,7 @@ void ScummEngine_v5::o5_roomOps() { _opcode = fetchScriptByte(); d = getVarOrDirectByte(PARAM_1); e = getVarOrDirectByte(PARAM_2); - setupShadowPalette(a, b, c, d, e, 0, 256); + setShadowPalette(a, b, c, d, e, 0, 256); break; case 13: // SO_SAVE_STRING -- cgit v1.2.3