From d704d644e87c93618db94c5eff4fcbe11be3dfba Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Mon, 11 Dec 2006 06:20:17 +0000 Subject: Disable saving game in original load/save screen of maniac/zak, since it doesn't function correctly svn-id: r24836 --- engines/scumm/script_v5.cpp | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'engines/scumm/script_v5.cpp') diff --git a/engines/scumm/script_v5.cpp b/engines/scumm/script_v5.cpp index 054b6eeb2f..c56ed57d32 100644 --- a/engines/scumm/script_v5.cpp +++ b/engines/scumm/script_v5.cpp @@ -910,8 +910,8 @@ void ScummEngine_v5::loadVars() { debug(0, "stub loadVars: vars %d -> %d", a, b); break; case 0x02: // read a range of string variables - a = getVarOrDirectByte(0x80); - b = getVarOrDirectByte(0x40); + a = getVarOrDirectByte(PARAM_1); + b = getVarOrDirectByte(PARAM_2); debug(0, "stub loadVars: strings %d -> %d", a, b); break; case 0x03: // open file @@ -1147,10 +1147,10 @@ void ScummEngine_v5::o5_saveLoadGame() { result = 5; // failed to load break; case 0x80: // save - if (saveState(slot, _saveTemporaryState)) - result = 0; - else - result = 2; + //if (saveState(slot, _saveTemporaryState)) + // result = 0; // sucess + //else + result = 2; // failed to save break; case 0xC0: // test if save exists bool avail_saves[100]; @@ -2068,8 +2068,8 @@ void ScummEngine_v5::o5_setObjectName() { void ScummEngine_v5::o5_setOwnerOf() { int obj, owner; - obj = getVarOrDirectWord(0x80); - owner = getVarOrDirectByte(0x40); + obj = getVarOrDirectWord(PARAM_1); + owner = getVarOrDirectByte(PARAM_2); setOwnerOf(obj, owner); } -- cgit v1.2.3