From 501b3215323fac6efbd5cbd5168e6118263f2809 Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Fri, 13 Feb 2009 10:04:17 +0000 Subject: Revert talkspeed changes, while still only using the game specific talkspeed setting (if it exists). And clarify the talkspeed differences between games in the README. svn-id: r36299 --- engines/scumm/script_v8.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/scumm/script_v8.cpp') diff --git a/engines/scumm/script_v8.cpp b/engines/scumm/script_v8.cpp index b85f123e8d..ec464feef9 100644 --- a/engines/scumm/script_v8.cpp +++ b/engines/scumm/script_v8.cpp @@ -429,10 +429,10 @@ void ScummEngine_v8::writeVar(uint var, int value) { // look at the target specific settings, assuming that any global // value is likely to be bogus. See also bug #2251765. if (ConfMan.hasKey("talkspeed", _targetName)) { - value = getTalkDelay(); + value = getTalkSpeed(); } else { // Save the new talkspeed value to ConfMan - setTalkDelay(value); + setTalkSpeed(value); } } -- cgit v1.2.3