From 0dafa7f80fbc271e599092e81655d8073ab91abe Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Fri, 5 Aug 2011 13:33:42 +0100 Subject: ALL: Reduce audio/ header dependency --- engines/scumm/scumm.h | 3 --- 1 file changed, 3 deletions(-) (limited to 'engines/scumm/scumm.h') diff --git a/engines/scumm/scumm.h b/engines/scumm/scumm.h index 4944fbed5a..04a175e732 100644 --- a/engines/scumm/scumm.h +++ b/engines/scumm/scumm.h @@ -40,8 +40,6 @@ #include "scumm/detection.h" #include "scumm/script.h" -#include "audio/mididrv.h" - #ifdef __DS__ /* This disables the dual layer mode which is used in FM-Towns versions * of SCUMM games and which emulates the behavior of the original code. @@ -1085,7 +1083,6 @@ protected: int _saveSound; bool _native_mt32; bool _enable_gs; - MidiDriverFlags _musicType; bool _copyProtection; public: -- cgit v1.2.3