From d0fc28bbd1bd5a3399c629e5d25ae3a64fef977c Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Sun, 4 Jan 2009 03:49:23 +0000 Subject: Use cache when converting 16bit colors, for faster conversions. svn-id: r35714 --- engines/scumm/scumm.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'engines/scumm/scumm.h') diff --git a/engines/scumm/scumm.h b/engines/scumm/scumm.h index e040cb1593..065b941165 100644 --- a/engines/scumm/scumm.h +++ b/engines/scumm/scumm.h @@ -1027,6 +1027,7 @@ protected: virtual void palManipulateInit(int resID, int start, int end, int time); void palManipulate(); public: + int convert16BitColor(uint16 color, uint8 r, uint8 g, uint8 b); int remapPaletteColor(int r, int g, int b, int threshold); // Used by Actor::remapActorPalette protected: void moveMemInPalRes(int start, int end, byte direction); @@ -1102,6 +1103,7 @@ public: // HE specific byte _HEV7ActorPalette[256]; uint8 *_hePalettes; + int16 *_hePaletteCache; protected: int _shadowPaletteSize; -- cgit v1.2.3