From d7a6bf58461ca4d780d354403fc40c9c91f66988 Mon Sep 17 00:00:00 2001 From: Max Horn Date: Tue, 5 Apr 2011 11:36:38 +0200 Subject: SCUMM: Move ActorHE into its own header, move some HE specific stuff out of scumm.h --- engines/scumm/scumm.h | 18 ------------------ 1 file changed, 18 deletions(-) (limited to 'engines/scumm/scumm.h') diff --git a/engines/scumm/scumm.h b/engines/scumm/scumm.h index 587d1be776..86b8276fd0 100644 --- a/engines/scumm/scumm.h +++ b/engines/scumm/scumm.h @@ -308,22 +308,6 @@ enum WhereIsObject { WIO_FLOBJECT = 4 }; -struct AuxBlock { - bool visible; - Common::Rect r; - - void reset() { - visible = false; - r.left = r.top = 0; - r.right = r.bottom = -1; - } -}; - -struct AuxEntry { - int actorNum; - int subIndex; -}; - // TODO: Rename InfoStuff to something more descriptive struct InfoStuff { uint32 date; @@ -972,8 +956,6 @@ public: // Generic costume code bool isCostumeInUse(int i) const; - Common::Rect _actorClipOverride; // HE specific - protected: /* Should be in Graphics class? */ uint16 _screenB, _screenH; -- cgit v1.2.3