From 9dd6105ce62210509207dc61607543b7bcf5639d Mon Sep 17 00:00:00 2001 From: Tobias Gunkel Date: Sat, 4 Feb 2012 18:34:08 +0100 Subject: SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 versions In addition some routines (e.g. the gfx ones) that are even used in v1. --- engines/scumm/scumm_v0.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'engines/scumm/scumm_v0.h') diff --git a/engines/scumm/scumm_v0.h b/engines/scumm/scumm_v0.h index 982b62d645..1341b9ed15 100644 --- a/engines/scumm/scumm_v0.h +++ b/engines/scumm/scumm_v0.h @@ -118,7 +118,7 @@ protected: virtual int getCurrentLights() const; - /* Version C64 script opcodes */ + /* Version 0 script opcodes */ void o_stopCurrentScript(); void o_walkActorToObject(); void o_loadSound(); @@ -150,8 +150,8 @@ protected: void o_ifEqualActiveObject2(); void o_ifNotEqualActiveObject2(); void o_getClosestActor(); - void o_printEgo_c64(); - void o_print_c64(); + void o_printEgo(); + void o_print(); void o_unlockRoom(); void o_unlockSound(); void o_cutscene(); -- cgit v1.2.3