From 3044593da01c055ad274b2ae552b8a285ce4fdb0 Mon Sep 17 00:00:00 2001 From: Max Horn Date: Sun, 19 Apr 2009 01:01:54 +0000 Subject: SCUMM: Moved o5_saveLoadGame and o5_saveLoadVars to ScummEngine_v4 (the highest SCUMM version to implement these opcodes. Actually, our code was bugged in so far as we only ever invoked o5_saveLoadGame in V3 games, never in V4 games (but this properly never mattered ;) svn-id: r40014 --- engines/scumm/scumm_v3.h | 15 --------------- 1 file changed, 15 deletions(-) (limited to 'engines/scumm/scumm_v3.h') diff --git a/engines/scumm/scumm_v3.h b/engines/scumm/scumm_v3.h index 87d92216a7..767069d1bc 100644 --- a/engines/scumm/scumm_v3.h +++ b/engines/scumm/scumm_v3.h @@ -34,21 +34,6 @@ namespace Scumm { * Engine for version 3 SCUMM games; GF_SMALL_NAMES is always set for these. */ class ScummEngine_v3 : public ScummEngine_v4 { -public: - - /** - * Prepared savegame used by the orginal save/load dialog. - * Must be valid as long as the savescreen is active. As we are not - * notified when the savescreen is closed, memory is only freed on a game - * reset, at the destruction of the engine or when the original save/load - * dialog is entered the next time. - */ - Common::SeekableReadStream *_savePreparedSavegame; - - void prepareSavegame(); - bool savePreparedSavegame(int slot, char *desc); - - public: ScummEngine_v3(OSystem *syst, const DetectorResult &dr); ~ScummEngine_v3(); -- cgit v1.2.3