From 0031c41db855ac4bebd05ca1b2c1fa6694242979 Mon Sep 17 00:00:00 2001 From: Matthew Hoops Date: Thu, 2 May 2013 18:26:58 -0400 Subject: COMMON: Change kPlatformPC to kPlatformDOS "PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows. --- engines/scumm/sound.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/scumm/sound.cpp') diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp index 2fe16c5441..3f6290f8fc 100644 --- a/engines/scumm/sound.cpp +++ b/engines/scumm/sound.cpp @@ -1815,7 +1815,7 @@ int ScummEngine::readSoundResourceSmallHeader(ResId idx) { debug(4, "readSoundResourceSmallHeader(%d)", idx); - if ((_game.id == GID_LOOM) && (_game.version == 3) && (_game.platform == Common::kPlatformPC) && VAR(VAR_SOUNDCARD) == 4) { + if ((_game.id == GID_LOOM) && (_game.version == 3) && (_game.platform == Common::kPlatformDOS) && VAR(VAR_SOUNDCARD) == 4) { // Roland resources in Loom are tagless // So we add an RO tag to allow imuse to detect format byte *ptr, *src_ptr; -- cgit v1.2.3