From 8e3646e062528d1604d28676fa2faec5c5ac878b Mon Sep 17 00:00:00 2001 From: Johannes Schickel Date: Sat, 30 Jan 2010 15:19:15 +0000 Subject: Get rid of Audio::makeRawMemoryStream_OLD. svn-id: r47715 --- engines/scumm/sound.cpp | 19 ++++++++++++------- 1 file changed, 12 insertions(+), 7 deletions(-) (limited to 'engines/scumm/sound.cpp') diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp index 2efab8acdd..eb0ae856c7 100644 --- a/engines/scumm/sound.cpp +++ b/engines/scumm/sound.cpp @@ -349,7 +349,8 @@ void Sound::playSound(int soundID) { } size -= waveSize; - stream = Audio::makeRawMemoryStream_OLD(sound, waveSize, rate, Audio::FLAG_UNSIGNED, loopStart, loopEnd); + Audio::SeekableAudioStream *s = Audio::makeRawStream(sound, waveSize, rate, Audio::FLAG_UNSIGNED); + stream = Audio::makeLoopingAudioStream(s, Audio::Timestamp(0, loopStart, rate), Audio::Timestamp(0, loopEnd, rate), 0); _mixer->playInputStream(Audio::Mixer::kSFXSoundType, NULL, stream, soundID, 255, 0); } break; @@ -430,17 +431,21 @@ void Sound::playSound(int soundID) { int vol = ptr[24] * 4; int loopStart = 0, loopEnd = 0; int loopcount = ptr[27]; + + memcpy(sound, ptr + READ_BE_UINT16(ptr + 8), size); + Audio::SeekableAudioStream *plainStream = Audio::makeRawStream(sound, size, rate, 0); + if (loopcount > 1) { - // TODO: We can only loop once, or infinitely many times, but - // have no support for a finite number of repetitions. - // So far, I have seen only 1 and 255 (for infinite repetitions), - // so maybe this is not really a problem. loopStart = READ_BE_UINT16(ptr + 10) - READ_BE_UINT16(ptr + 8); loopEnd = READ_BE_UINT16(ptr + 14); + + // TODO: Currently we will only ever play till "loopEnd", even when we only have + // a finite repition count. + stream = Audio::makeLoopingAudioStream(plainStream, Audio::Timestamp(0, loopStart, rate), Audio::Timestamp(0, loopEnd, rate), loopcount == 255 ? 0 : loopcount); + } else { + stream = plainStream; } - memcpy(sound, ptr + READ_BE_UINT16(ptr + 8), size); - stream = Audio::makeRawMemoryStream_OLD(sound, size, rate, 0, loopStart, loopEnd); _mixer->playInputStream(Audio::Mixer::kSFXSoundType, NULL, stream, soundID, vol, 0); } else { -- cgit v1.2.3