From cfbac503addad7af26a5d9f8795edfd229faefb0 Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Tue, 28 Dec 2010 05:43:03 +0000 Subject: SCUMM: Another fix for bug #3145951 - DIG: Subtitles won't turn off (regression). svn-id: r55052 --- engines/scumm/string.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'engines/scumm/string.cpp') diff --git a/engines/scumm/string.cpp b/engines/scumm/string.cpp index b180c391d5..04ff72ec02 100644 --- a/engines/scumm/string.cpp +++ b/engines/scumm/string.cpp @@ -224,7 +224,10 @@ void ScummEngine_v6::removeBlastTexts() { void ScummEngine_v7::processSubtitleQueue() { for (int i = 0; i < _subtitleQueuePos; ++i) { SubtitleText *st = &_subtitleQueue[i]; - if ((!ConfMan.getBool("subtitles") || VAR(VAR_VOICE_MODE) == 0) && (!st->actorSpeechMsg || _sound->isSoundRunning(kTalkSoundID))) + if ((_game.id == GID_DIG || _game.id == GID_CMI) && (!ConfMan.getBool("subtitles") || VAR(VAR_VOICE_MODE) == 0)) + // subtitles are disabled, don't display the text + continue; + if (_game.id == GID_FT && !st->actorSpeechMsg && (!ConfMan.getBool("subtitles") || VAR(VAR_VOICE_MODE) == 0)) // no subtitles and there's a speech variant of the message, don't display the text continue; enqueueText(st->text, st->xpos, st->ypos, st->color, st->charset, false); -- cgit v1.2.3