From 031e0167e4979fcb9f5bef3fde273605d3dc8eb9 Mon Sep 17 00:00:00 2001 From: Florian Kagerer Date: Fri, 22 Oct 2010 19:28:12 +0000 Subject: SCUMM/FM-TOWNS JAPANESE: fix another font spacing issue (fixes MI1 character talk text) svn-id: r53704 --- engines/scumm/charset.cpp | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) (limited to 'engines/scumm') diff --git a/engines/scumm/charset.cpp b/engines/scumm/charset.cpp index db17ecd472..7de424d291 100644 --- a/engines/scumm/charset.cpp +++ b/engines/scumm/charset.cpp @@ -394,8 +394,8 @@ int CharsetRendererClassic::getCharWidth(uint16 chr) { if (spacing) { if (_vm->_game.id == GID_MONKEY) { spacing++; - //if (_curId == 2) - // spacing++; + if (_curId == 2) + spacing++; } else if (_vm->_game.id != GID_INDY4 && _curId == 1) { spacing++; } @@ -910,7 +910,15 @@ void CharsetRendererClassic::printChar(int chr, bool ignoreCharsetMask) { charPtr = 0; _vm->_cjkChar = chr; enableShadow(true); - origWidth = width = getCharWidth(chr); + + width = getCharWidth(chr); + // For whatever reason MI1 uses a different font width + // for alignment calculation and for drawing when + // charset 2 is active. This fixes some subtle glitches. + if (_vm->_game.id == GID_MONKEY && _curId == 2) + width--; + origWidth = width; + origHeight = height = getFontHeight(); offsX = offsY = 0; } else -- cgit v1.2.3