From 0ae1d719dbf5316b161430ffe2d0e8a1dd1a52d3 Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Sat, 29 Aug 2009 07:40:48 +0000 Subject: Fix the default save game path setting in HE98+ games. svn-id: r43791 --- engines/scumm/he/script_v72he.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/scumm') diff --git a/engines/scumm/he/script_v72he.cpp b/engines/scumm/he/script_v72he.cpp index 238eb0388c..aa25313c54 100644 --- a/engines/scumm/he/script_v72he.cpp +++ b/engines/scumm/he/script_v72he.cpp @@ -1823,7 +1823,7 @@ void ScummEngine_v72he::o72_readINI() { int len = resStrLen((const byte *)fileName.c_str()); data = defineArray(0, kStringArray, 0, 0, 0, len); memcpy(data, fileName.c_str(), len); - } else if (!strcmp((char *)option, "SaveGamePath")) { + } else if (!strcmp((char *)option, "GameResourcePath") || !strcmp((char *)option, "SaveGamePath")) { // We set SaveGamePath in order to detect where it used // in convertFilePath and to avoid warning about invalid // path in Macintosh verisons. -- cgit v1.2.3