From 1efc311de08301271ab72ec310e1d5a972846186 Mon Sep 17 00:00:00 2001 From: Johannes Schickel Date: Wed, 23 Jul 2014 02:39:51 +0200 Subject: SCUMM: Make sure digital SFX are played even when speech is muted. This makes sure that digital SFX are started even when speech is muted (when using subtitles only mode). This is, for example, noticable in the Sam&Max CD intro. --- engines/scumm/sound.cpp | 3 --- 1 file changed, 3 deletions(-) (limited to 'engines/scumm') diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp index 7c48a96351..cb428d1c15 100644 --- a/engines/scumm/sound.cpp +++ b/engines/scumm/sound.cpp @@ -851,9 +851,6 @@ void Sound::soundKludge(int *list, int num) { } void Sound::talkSound(uint32 a, uint32 b, int mode, int channel) { - if (_vm->_game.version >= 5 && ConfMan.getBool("speech_mute")) - return; - if (mode == 1) { _talk_sound_a1 = a; _talk_sound_b1 = b; -- cgit v1.2.3