From 32ebf26b7c0c950fc16c68f9051b9ee27675864b Mon Sep 17 00:00:00 2001 From: Max Horn Date: Mon, 12 Mar 2007 12:46:57 +0000 Subject: Removed old and undocumented workaround for good, it was apparently made in reaction bug #478644, and is indeed for the same issue as the following workaround svn-id: r26103 --- engines/scumm/script_v5.cpp | 14 -------------- 1 file changed, 14 deletions(-) (limited to 'engines/scumm') diff --git a/engines/scumm/script_v5.cpp b/engines/scumm/script_v5.cpp index e2e7b87ff0..79caf4ac14 100644 --- a/engines/scumm/script_v5.cpp +++ b/engines/scumm/script_v5.cpp @@ -2612,20 +2612,6 @@ void ScummEngine_v5::o5_walkActorToActor() { return; } - -/* -FIXME: Disabled this undocumented workaround (which has been there since the -very first revision of this code). It's likely related to the following workaround; -if so, they should be merged. As it is, undocumented workarounds are bad and -thus I disabled this. If anybody gets troubles due to this, we will be able to -implement a proper fix. - - if (nr == 106 && _game.id == GID_INDY4) { - printf("Bypassing Indy4 bug\n"); - return; - } -*/ - if (_game.id == GID_INDY4 && nr == 1 && nr2 == 106 && dist == 255 && vm.slot[_currentScript].number == 210) { // WORKAROUND bug: Work around an invalid actor bug when using the -- cgit v1.2.3