From 35d68621171128c885f5064fb1a3deccb984d95b Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Tue, 11 Sep 2007 15:49:19 +0000 Subject: Remove/clarify several FIXMEs svn-id: r28892 --- engines/scumm/charset.cpp | 4 +--- engines/scumm/insane/insane.cpp | 4 ---- engines/scumm/insane/insane_scenes.cpp | 9 ++------- 3 files changed, 3 insertions(+), 14 deletions(-) (limited to 'engines/scumm') diff --git a/engines/scumm/charset.cpp b/engines/scumm/charset.cpp index 056eacd318..6eb6cfd7c6 100644 --- a/engines/scumm/charset.cpp +++ b/engines/scumm/charset.cpp @@ -74,9 +74,7 @@ void ScummEngine::loadCJKFont() { break; case Common::JA_JPN: fontFile = (_game.id == GID_DIG) ? "kanji16.fnt" : "japanese.fnt"; - // FIXME: Fingolfin asks: why is there a FIXME here? Please either clarify what - // needs fixing, or remove it! - numChar = 1024; //FIXME + numChar = 1024; //FIXME: sev needs japanese font files to clarify font size break; case Common::ZH_TWN: if (_game.id == GID_CMI) { diff --git a/engines/scumm/insane/insane.cpp b/engines/scumm/insane/insane.cpp index 141f444403..af09daff96 100644 --- a/engines/scumm/insane/insane.cpp +++ b/engines/scumm/insane/insane.cpp @@ -1169,10 +1169,6 @@ int Insane::smlayer_loadCostume(int id, int phase) { _vm->ensureResourceLoaded(rtCostume, resid); _vm->_res->setResourceCounter(rtCostume, resid, 1); - // FIXME: Fingolfin asks: why is there a FIXME here? Please either clarify what - // needs fixing, or remove it! - // smlayer_lock(rtCostume, resid); // FIXME - if (phase == 1) { _objArray1Idx2++; _objArray1[_objArray1Idx2] = id; diff --git a/engines/scumm/insane/insane_scenes.cpp b/engines/scumm/insane/insane_scenes.cpp index 24f80a92e2..0cf6623664 100644 --- a/engines/scumm/insane/insane_scenes.cpp +++ b/engines/scumm/insane/insane_scenes.cpp @@ -171,9 +171,7 @@ void Insane::runScene(int arraynum) { writeArray(339, _enemy[EN_VULTF2].isEmpty); writeArray(340, _enemy[EN_VULTM2].isEmpty); } - // FIXME: Fingolfin asks: why is there a FIXME here? Please either clarify what - // needs fixing, or remove it! - // insane_unlock(); // FIXME + _vm->_sound->stopAllSounds(); // IMUSE_StopAllSounds(); } @@ -330,10 +328,7 @@ int Insane::loadSceneData(int scene, int flag, int phase) { int retvalue = 1; debugC(DEBUG_INSANE, "Insane::loadSceneData(%d, %d, %d)", scene, flag, phase); - // FIXME: Fingolfin asks: why is there a FIXME here? Please either clarify what - // needs fixing, or remove it! - //if (phase == 1) /// FIXME - // insane_unlock(); + switch (scene) { case 1: smlayer_loadSound(88, flag, phase); -- cgit v1.2.3