From 4fa5583af415251bef28ff0cd308aa3befc90872 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Sat, 21 Jul 2007 22:40:02 +0000 Subject: More support for Chinese COMI. Still some character conversions are missing. Most notable in difficulty selection screen where 'q' characters slip in. svn-id: r28159 --- engines/scumm/charset.cpp | 67 +++++++++++++++++++++++++++++++++++++++++++---- 1 file changed, 62 insertions(+), 5 deletions(-) (limited to 'engines/scumm') diff --git a/engines/scumm/charset.cpp b/engines/scumm/charset.cpp index ad4ee582ca..df609eec75 100644 --- a/engines/scumm/charset.cpp +++ b/engines/scumm/charset.cpp @@ -82,7 +82,7 @@ void ScummEngine::loadCJKFont() { case Common::ZH_TWN: if (_game.id == GID_CMI) { fontFile = "chinese.fnt"; - numChar = 1; //FIXME + numChar = 12779; } break; default: @@ -92,9 +92,25 @@ void ScummEngine::loadCJKFont() { debug(2, "Loading CJK Font"); _useCJKMode = true; _textSurfaceMultiplier = 1; // No multiplication here - fp.seek(2, SEEK_CUR); - _2byteWidth = fp.readByte(); - _2byteHeight = fp.readByte(); + + switch (_language) { + case Common::KO_KOR: + fp.seek(2, SEEK_CUR); + _2byteWidth = fp.readByte(); + _2byteHeight = fp.readByte(); + break; + case Common::JA_JPN: + _2byteWidth = 16; + _2byteHeight = 16; + break; + case Common::ZH_TWN: + _2byteWidth = 16; + _2byteHeight = 16; + // 0xFE -> 0x21. also compared with 0x0d. perhaps a newline + break; + default: + break; + } _2byteFontPtr = new byte[((_2byteWidth + 7) / 8) * _2byteHeight * numChar]; fp.read(_2byteFontPtr, ((_2byteWidth + 7) / 8) * _2byteHeight * numChar); @@ -190,7 +206,7 @@ static int SJIStoFMTChunk(int f, int s) { //converts sjis code to fmt font offse } byte *ScummEngine::get2byteCharPtr(int idx) { - switch (_language) { + switch (_language) { case Common::KO_KOR: idx = ((idx % 256) - 0xb0) * 94 + (idx / 256) - 0xa1; break; @@ -198,6 +214,43 @@ byte *ScummEngine::get2byteCharPtr(int idx) { idx = SJIStoFMTChunk((idx % 256), (idx / 256)); break; case Common::ZH_TWN: + { + int base = 0; + byte low = idx % 256; + int high = 0; + + if (low >= 0x20 && low <= 0x7e) { + base = (low + low * 2 + 81012) * 5; + } else { + if (low >= 0xa1 && low <= 0xa3) { + base = 392820; + low += 0x5f; + } else if (low >= 0xa4 && low <= 0xc6) { + base = 0; + low += 0x5c; + } else if (low >= 0xc9 && low <= 0xf9) { + base = 162030; + low += 0x37; + } else { + base = 392820; + low = 0xff; + } + + if (low != 0xff) { + high = idx / 256; + if (high >= 0x40 && high <= 0x7e) { + high -= 0x40; + } else { + high -= 0x62; + } + + base += (low * 157 + high) * 30; + } + } + + return _2byteFontPtr + base - 2; + break; + } default: idx = 0; } @@ -1724,6 +1777,10 @@ void CharsetRendererNut::printChar(int chr, bool ignoreCharsetMask) { if (_str.left > _left) _str.left = _left; + // Original keeps glyph width and character dimensions separately + if (_vm->_language == Common::ZH_TWN) + width = 17; + _left += width; if (_str.right < shadow.right) -- cgit v1.2.3