From 54790cc2170d07c6c5dd5256601eb5e436d6d2ed Mon Sep 17 00:00:00 2001 From: Max Horn Date: Wed, 4 Oct 2006 20:20:50 +0000 Subject: typo svn-id: r24114 --- engines/scumm/boxes.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/scumm') diff --git a/engines/scumm/boxes.cpp b/engines/scumm/boxes.cpp index 0fcbfd8f0e..e58a331271 100644 --- a/engines/scumm/boxes.cpp +++ b/engines/scumm/boxes.cpp @@ -1181,7 +1181,7 @@ void Actor::findPathTowardsOld(byte box1, byte box2, byte finalBox, Common::Poin // next box (box2) = final box? if (box2 == finalBox) { // In Indy3, the masks (= z-level) have to match, too -- needed for the - // 'maze' in the zeppeling (see bug #1032964). + // 'maze' in the zeppelin (see bug #1032964). if (_vm->_game.id != GID_INDY3 || _vm->getMaskFromBox(box1) == _vm->getMaskFromBox(box2)) { // Is the actor (x,y) between both gates? if (compareSlope(_pos.x, _pos.y, _walkdata.dest.x, _walkdata.dest.y, gateA[0].x, gateA[0].y) != -- cgit v1.2.3