From 63c30e959fb9dc6ff40fd8cb4d3d4a4969f5e019 Mon Sep 17 00:00:00 2001 From: Florian Kagerer Date: Fri, 15 Oct 2010 23:28:09 +0000 Subject: SCUMM/FM-TOWNS: fix regression in non Japanese SCUMM 3 games svn-id: r53523 --- engines/scumm/charset.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/scumm') diff --git a/engines/scumm/charset.cpp b/engines/scumm/charset.cpp index 7c30085153..a62fabe2b6 100644 --- a/engines/scumm/charset.cpp +++ b/engines/scumm/charset.cpp @@ -826,7 +826,7 @@ void CharsetRendererV3::printChar(int chr, bool ignoreCharsetMask) { drawBits1(*vs, dst, charPtr, drawTop, origWidth, origHeight, vs->bytesPerPixel); } else { dst = (byte *)_vm->_textSurface.getBasePtr(_left * _vm->_textSurfaceMultiplier, _top * _vm->_textSurfaceMultiplier); - drawBits1(_vm->_textSurface, dst, charPtr, drawTop, origWidth, origHeight, _vm->_textSurface.bytesPerPixel, !is2byte); + drawBits1(_vm->_textSurface, dst, charPtr, drawTop, origWidth, origHeight, _vm->_textSurface.bytesPerPixel, (_vm->_textSurfaceMultiplier == 2 && !is2byte)); if (is2byte) origWidth /= _vm->_textSurfaceMultiplier; } -- cgit v1.2.3