From 64c0d2a1d1f2b2688e86092834f2e559c437cd29 Mon Sep 17 00:00:00 2001 From: Florian Kagerer Date: Wed, 20 Oct 2010 15:39:08 +0000 Subject: SCUMM/FM-TOWNS: minor graphics fix This fixes a graphics glitch that occured when leaving the Scumm Bar in MI1 for the first time (before the cut scene with LeChuck). svn-id: r53645 --- engines/scumm/gfx.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'engines/scumm') diff --git a/engines/scumm/gfx.cpp b/engines/scumm/gfx.cpp index 50d6117dc7..fcc4dd093e 100644 --- a/engines/scumm/gfx.cpp +++ b/engines/scumm/gfx.cpp @@ -3737,6 +3737,10 @@ void ScummEngine::fadeOut(int effect) { // Just blit screen 0 to the display (i.e. display will be black) vs->setDirtyRange(0, vs->h); updateDirtyScreen(kMainVirtScreen); +#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE + if (_townsScreen) + _townsScreen->update(); +#endif break; case 134: dissolveEffect(1, 1); -- cgit v1.2.3