From 74681b81b36cca67ad0964dda7241efe26ecbd82 Mon Sep 17 00:00:00 2001 From: Florian Kagerer Date: Sat, 2 Oct 2010 13:25:50 +0000 Subject: SCUMM/FM-Towns: limit SCUMM 5 games to 16 bit graphics mode 8 bit mode makes no sense for these games since colors will be too messed up. SCUMM 3 games (Indy 3, Loom, Zak) are still supported in 8bit mode. svn-id: r52977 --- engines/scumm/scumm.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/scumm') diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp index 4cb4b282e8..f33ca74b12 100644 --- a/engines/scumm/scumm.cpp +++ b/engines/scumm/scumm.cpp @@ -1137,8 +1137,8 @@ Common::Error ScummEngine::init() { if (format != _system->getScreenFormat()) return Common::kUnsupportedColorMode; #else - if (_game.platform == Common::kPlatformFMTowns) { - warning("Starting game without the required 16bit color support.\nYou will experience severe color glitches"); + if (_game.platform == Common::kPlatformFMTowns && _game.version == 3) { + warning("Starting game without the required 16bit color support.\nYou may experience color glitches"); initGraphics(screenWidth, screenHeight, (screenWidth > 320)); } else { error("16bit color support is required for this game"); -- cgit v1.2.3