From 9ecd855c2b311d24e9ef885d97df3d54c59e302b Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Fri, 17 Mar 2006 01:55:43 +0000 Subject: Fix endian issue in akos costume code svn-id: r21343 --- engines/scumm/akos.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/scumm') diff --git a/engines/scumm/akos.cpp b/engines/scumm/akos.cpp index 252ecd8771..cf20ef754a 100644 --- a/engines/scumm/akos.cpp +++ b/engines/scumm/akos.cpp @@ -1709,7 +1709,7 @@ bool ScummEngine::akos_increaseAnim(Actor *a, int chan, const byte *aksq, const int code2 = aksq[curpos]; if (code2 & 0x80) - code2 = (code2 << 8) | aksq[curpos + 1]; + code2 = READ_BE_UINT16(aksq + curpos); assert((code2 & 0xC000) != 0xC000 || code2 == AKC_ComplexChan || code2 == AKC_Return || code2 == AKC_EndSeq || code2 == AKC_C08E || code2 == AKC_ComplexChan2 || code2 == AKC_C021 || code2 == AKC_C022); -- cgit v1.2.3