From a108df30a753bc062d2e2c041c70a4477f08b671 Mon Sep 17 00:00:00 2001 From: Fabio Battaglia Date: Wed, 30 Dec 2009 21:11:38 +0000 Subject: Add Nintendo 64 port to trunk. svn-id: r46773 --- engines/scumm/saveload.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/scumm') diff --git a/engines/scumm/saveload.cpp b/engines/scumm/saveload.cpp index 825c9fb777..f29bb6d283 100644 --- a/engines/scumm/saveload.cpp +++ b/engines/scumm/saveload.cpp @@ -163,7 +163,7 @@ bool ScummEngine::saveState(Common::OutSaveFile *out, bool writeHeader) { memcpy(hdr.name, _saveLoadName, sizeof(hdr.name)); saveSaveGameHeader(out, hdr); } -#if !defined(__DS__) /* && !defined(__PLAYSTATION2__) */ +#if !defined(__DS__) && !defined(__N64__) /* && !defined(__PLAYSTATION2__) */ Graphics::saveThumbnail(*out); #endif saveInfos(out); -- cgit v1.2.3