From a63a71eb780549c936c00913d10372252869aabf Mon Sep 17 00:00:00 2001 From: Max Horn Date: Fri, 23 Feb 2007 01:49:20 +0000 Subject: Added a FIXME to this workaround (it might be to broad -- research needed) svn-id: r25804 --- engines/scumm/script_v5.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'engines/scumm') diff --git a/engines/scumm/script_v5.cpp b/engines/scumm/script_v5.cpp index b335d569a8..7a84235deb 100644 --- a/engines/scumm/script_v5.cpp +++ b/engines/scumm/script_v5.cpp @@ -625,6 +625,9 @@ void ScummEngine_v5::o5_chainScript() { // called via chainScript by script 32, and in there Local[5] is defined // to the actor ID of the opposing soldier. So, we copy that value over // to the Local[5] variable of script 33. + // FIXME: This workaround is meant for Indy3 VGA, but we make no checks + // to exclude the EGA/Mac/FM-TOWNS versions. Maybe we should check those + // (by looking for GF_OLD256 && !platform=FM-TOWNS if (_game.id == GID_INDY3 && vm.slot[cur].number == 32 && script == 33) { vars[5] = vm.localvar[cur][5]; } -- cgit v1.2.3