From a6b65b84b040293e1bc6ed24a3ccdf5fde169bec Mon Sep 17 00:00:00 2001 From: Torbjörn Andersson Date: Sat, 23 Jun 2012 19:30:10 +0200 Subject: SCUMM - Fix bug #3536645, FT Missing Dialogue Line The condition for setting up the scene when encountering Father Torque had been accidentally inverted, so the function was called over and over (presumably causing the scene to stall), insead of just once. I don't know much about INSANE, but sev has confirmed that this is the correct fix. --- engines/scumm/insane/insane_scenes.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/scumm') diff --git a/engines/scumm/insane/insane_scenes.cpp b/engines/scumm/insane/insane_scenes.cpp index 6db1cb5059..db0b0171bc 100644 --- a/engines/scumm/insane/insane_scenes.cpp +++ b/engines/scumm/insane/insane_scenes.cpp @@ -1386,7 +1386,7 @@ void Insane::postCase12(byte *renderBitmap, int32 codecparam, int32 setupsan12, break; case EN_TORQUE: turnBen(false); - if (_actor[1].y != 300) + if (_actor[1].y == 300) prepareScenePropScene(57, 1, 0); break; default: -- cgit v1.2.3