From ace739eafb318b2fc0c84c99ac087ba0f29b3b7f Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Tue, 6 Mar 2007 07:13:22 +0000 Subject: Fix regression in V0 versions of Maniac Mansion, when using extracted files. svn-id: r26000 --- engines/scumm/plugin.cpp | 4 ++-- engines/scumm/verbs.cpp | 1 - 2 files changed, 2 insertions(+), 3 deletions(-) (limited to 'engines/scumm') diff --git a/engines/scumm/plugin.cpp b/engines/scumm/plugin.cpp index d2d242f26b..22bdc7bed9 100644 --- a/engines/scumm/plugin.cpp +++ b/engines/scumm/plugin.cpp @@ -1264,10 +1264,10 @@ static bool testGame(const GameSettings *g, const DescMap &fileMD5Map, const Com } } else if ((buf[0] == 0xCE && buf[1] == 0xF5) || // PC (buf[0] == 0xCD && buf[1] == 0xFE)) { // Commodore 64 - // Looks like V1. + // Could be V0 or V1. // Candidates: maniac classic, zak classic - if (g->version != 1) + if (g->version >= 2) return false; // Zak has 58.LFL, Maniac doesn't have it. diff --git a/engines/scumm/verbs.cpp b/engines/scumm/verbs.cpp index 404d6b5a71..2287d42f19 100644 --- a/engines/scumm/verbs.cpp +++ b/engines/scumm/verbs.cpp @@ -83,7 +83,6 @@ static const VerbSettings v0VerbTable_German[] = { {15, 23, 2, 0, "Benutz"} }; -// TODO: Move actor names to better location void ScummEngine_v0::resetVerbs() { VirtScreen *virt = &virtscr[kVerbVirtScreen]; VerbSlot *vs; -- cgit v1.2.3