From dd7a2f75c022cbf4d974bce980ceeb459ab0b005 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Mon, 18 Oct 2010 19:19:28 +0000 Subject: SCUMM: INSANE: fix a long standing bug discovered by static code analysis svn-id: r53581 --- engines/scumm/insane/insane_enemy.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/scumm') diff --git a/engines/scumm/insane/insane_enemy.cpp b/engines/scumm/insane/insane_enemy.cpp index 2291b2c37b..23415bd332 100644 --- a/engines/scumm/insane/insane_enemy.cpp +++ b/engines/scumm/insane/insane_enemy.cpp @@ -1328,7 +1328,7 @@ void Insane::turnEnemy(bool battle) { if (_actor[1].damage < _actor[1].maxdamage) { _actor[1].lost = false; } else { - if (!_actor[1].lost && !_actor[1].lost) { + if (!_actor[1].lost && !_actor[0].lost) { _actor[1].lost = true; _actor[1].act[2].state = 36; _actor[1].act[1].state = 36; -- cgit v1.2.3