From e46029e8c614c2f18419691baf1ff3b9fd40e95d Mon Sep 17 00:00:00 2001 From: Paweł Kołodziejski Date: Sat, 26 Sep 2009 09:31:05 +0000 Subject: added option to allow control digital imuse tempo callback. it's related to volume fading, lip sync quality and platform resource costs. svn-id: r44374 --- engines/scumm/scumm.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'engines/scumm') diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp index 74fa7ab9a3..bced8a784d 100644 --- a/engines/scumm/scumm.cpp +++ b/engines/scumm/scumm.cpp @@ -1236,7 +1236,10 @@ void ScummEngine_v7::setupScumm() { else _smushFrameRate = (_game.id == GID_FT) ? 10 : 12; - _musicEngine = _imuseDigital = new IMuseDigital(this, _mixer, 10); + int dimuseTempo = CLIP(ConfMan.getInt("dimuse_tempo"), 10, 100); + ConfMan.setInt("dimuse_tempo", dimuseTempo); + ConfMan.flushToDisk(); + _musicEngine = _imuseDigital = new IMuseDigital(this, _mixer, dimuseTempo); ScummEngine::setupScumm(); -- cgit v1.2.3