From ef564119ed0f61554be6c6f765180906d6b74ba1 Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Fri, 3 Mar 2006 13:50:11 +0000 Subject: Update opcodes in C64 maniac, fixes not been chased when caught in house svn-id: r21029 --- engines/scumm/script_c64.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/scumm') diff --git a/engines/scumm/script_c64.cpp b/engines/scumm/script_c64.cpp index 21c2073e65..1f34859e60 100644 --- a/engines/scumm/script_c64.cpp +++ b/engines/scumm/script_c64.cpp @@ -63,7 +63,7 @@ void ScummEngine_c64::setupOpcodes() { OPCODE(o_lockActor), /* 14 */ OPCODE(o_print_c64), - OPCODE(o2_actorFromPos), + OPCODE(o5_walkActorToActor), OPCODE(o5_getRandomNr), OPCODE(o_clearState08), /* 18 */ @@ -143,7 +143,7 @@ void ScummEngine_c64::setupOpcodes() { OPCODE(o_lockSound), /* 54 */ OPCODE(o5_setObjectName), - OPCODE(o2_actorFromPos), + OPCODE(o5_walkActorToActor), OPCODE(o_getActorMoving), OPCODE(o_clearState08), /* 58 */ -- cgit v1.2.3