From f965616552a4a0d569a73be0649a11e4dd6dd96a Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Sat, 25 Sep 2010 20:50:13 +0000 Subject: SCUMM: Fix bug #3052804 by reverting NES-specific screen width hack svn-id: r52891 --- engines/scumm/scumm.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'engines/scumm') diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp index 6a841b7a2d..0f1b43cedb 100644 --- a/engines/scumm/scumm.cpp +++ b/engines/scumm/scumm.cpp @@ -2124,6 +2124,7 @@ void ScummEngine::scummLoop_updateScummVars() { VAR(VAR_CAMERA_POS_X) = camera._cur.x; VAR(VAR_CAMERA_POS_Y) = camera._cur.y; } else if (_game.platform == Common::kPlatformNES) { +#if 0 // WORKAROUND: // Since there are 2 2-stripes wide borders in MM NES screen, // we have to compensate for it here. This fixes paning effects. @@ -2133,6 +2134,7 @@ void ScummEngine::scummLoop_updateScummVars() { if (VAR(VAR_CAMERA_POS_X) < (camera._cur.x >> V12_X_SHIFT) + 2) VAR(VAR_CAMERA_POS_X) = (camera._cur.x >> V12_X_SHIFT) + 2; else +#endif VAR(VAR_CAMERA_POS_X) = (camera._cur.x >> V12_X_SHIFT); } else if (_game.version <= 2) { VAR(VAR_CAMERA_POS_X) = camera._cur.x >> V12_X_SHIFT; -- cgit v1.2.3