From b762bebf27ce7c231dd17fc05bc32f72911e6ed5 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Mon, 16 Mar 2015 08:07:24 -0400 Subject: SHERLOCK: Implement sprite palette loading and fade out --- engines/sherlock/events.h | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'engines/sherlock/events.h') diff --git a/engines/sherlock/events.h b/engines/sherlock/events.h index 26f4ddb2d5..f4e6964ef5 100644 --- a/engines/sherlock/events.h +++ b/engines/sherlock/events.h @@ -31,7 +31,7 @@ namespace Sherlock { enum CursorType { CURSOR_NONE = 0 }; -#define GAME_FRAME_RATE 50 +#define GAME_FRAME_RATE 60 #define GAME_FRAME_TIME (1000 / GAME_FRAME_RATE) class SherlockEngine; @@ -63,6 +63,8 @@ public: void pollEvents(); + void pollEventsAndWait(); + Common::Point mousePos() const { return _mousePos; } uint32 getFrameCounter() const { return _frameCounter; } -- cgit v1.2.3