From 00918f1aaaae88e0bbf35d4a52279d1684322cf4 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Sat, 15 Aug 2015 11:27:35 -0400 Subject: SHERLOCK: RT: Save sequence starts in _startSeq, not _sequenceNumber --- engines/sherlock/objects.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/sherlock/objects.h') diff --git a/engines/sherlock/objects.h b/engines/sherlock/objects.h index 337d320912..38b02aeae8 100644 --- a/engines/sherlock/objects.h +++ b/engines/sherlock/objects.h @@ -209,6 +209,7 @@ public: ImageFile *_images; // Sprite images ImageFrame *_imageFrame; // Pointer to shape in the images int _sequenceNumber; // Sequence being used + int _startSeq; // Frame sequence starts at int _walkCount; // Walk counter int _allow; // Allowed UI commands int _frameNumber; // Frame number in rame sequence to draw @@ -289,7 +290,6 @@ public: int8 _misc; // Miscellaneous use // Rose Tattoo fields - int _startSeq; // Frame sequence starts at ImageFrame *_stopFrames[8]; // Stop/rest frame for each direction ImageFile *_altImages; // Images used for alternate NPC sequences int _altSeq; // Which of the sequences the alt graphics apply to (0: main, 1=NPC seq) -- cgit v1.2.3