From a97715f9dcca2022a8f502ded4e4843f076b4687 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Thu, 11 Jun 2015 22:55:36 -0400 Subject: SHERLOCK: Refactor gotoStand into Person classes --- engines/sherlock/objects.h | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'engines/sherlock/objects.h') diff --git a/engines/sherlock/objects.h b/engines/sherlock/objects.h index 3c690e960f..b9911c7946 100644 --- a/engines/sherlock/objects.h +++ b/engines/sherlock/objects.h @@ -304,6 +304,11 @@ public: * This adjusts the sprites position, as well as it's animation sequence: */ virtual void adjustSprite() = 0; + + /** + * Bring a moving character using the sprite to a standing position + */ + virtual void gotoStand() = 0; }; enum { OBJ_BEHIND = 1, OBJ_FLIPPED = 2, OBJ_FORWARD = 4, TURNON_OBJ = 0x20, TURNOFF_OBJ = 0x40 }; -- cgit v1.2.3