From 51eb601f8393876a4ff847a5f4ff9068acd66fc8 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Fri, 24 Apr 2015 05:12:30 -0500 Subject: SHERLOCK: Fix loading/handling of sprite offsets --- engines/sherlock/resources.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/sherlock/resources.cpp') diff --git a/engines/sherlock/resources.cpp b/engines/sherlock/resources.cpp index 262832c3c3..0d66646286 100644 --- a/engines/sherlock/resources.cpp +++ b/engines/sherlock/resources.cpp @@ -298,8 +298,8 @@ void ImageFile::load(Common::SeekableReadStream &stream, bool skipPalette) { frame._width = stream.readUint16LE() + 1; frame._height = stream.readUint16LE() + 1; frame._paletteBase = stream.readByte(); - frame._offset.x = stream.readUint16LE(); - frame._rleEncoded = ((frame._offset.x & 0xFF) == 1); + frame._rleEncoded = stream.readByte() == 1; + frame._offset.x = stream.readByte(); frame._offset.y = stream.readByte(); frame._rleEncoded = !skipPalette && frame._rleEncoded; -- cgit v1.2.3