From 87a9ba5f2f5b9c3cde675c238ce718147417df03 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Sun, 15 Mar 2015 16:52:55 -0400 Subject: SHERLOCK: Initial commit --- engines/sherlock/room.h | 102 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 102 insertions(+) create mode 100644 engines/sherlock/room.h (limited to 'engines/sherlock/room.h') diff --git a/engines/sherlock/room.h b/engines/sherlock/room.h new file mode 100644 index 0000000000..46755c1a10 --- /dev/null +++ b/engines/sherlock/room.h @@ -0,0 +1,102 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SHERLOCK_ROOM_H +#define SHERLOCK_ROOM_H + +#include "common/scummsys.h" +#include "sherlock/sprite.h" + +namespace Sherlock { + +#define ROOMS_COUNT 63 + +/* +struct RoomBounds { + int x, y, width, height; +}; + +struct BgshapeSub { + uint16 value; +}; + +struct Bgshape { + char name[12]; + char description[41]; + char *textBufferPtr; + byte *seqBufPtr; + Sprite *sprite; + SpriteFrame *spriteFrame; + byte byte05; + byte seqBigCountFlag; + int16 seqIndex; + int16 canimIndex; + int16 x, y; + int16 xIncr, yIncr, + uint16 status; + int16 x2, y2; + int16 width2, height2; + uint16 word02; + uint16 word03; + byte flag; + byte itemValue; + uint16 word01; + uint16 word05; + uint16 stringIndex; + int16 width, height; + uint16 word04; + byte flagsAndIndex; + uint16 frameCount; + byte spriteFlags; + char string1[50]; + byte byte07; + byte byte01; + byte byte02; + int16 boundsX, boundsY; + byte direction; + byte animIndex; + char string2[50]; + byte byte06; + byte seqByte; + uint16 textBufferOfs; + byte byte03; + uint16 framesCopyCount; + byte byte08; + char string3[51]; + uint16 word06; + uint16 word07; + uint16 word08; + uint16 word09; + BgshapeSub subItems[4]; +}; +*/ +class Rooms { +public: + bool _stats[ROOMS_COUNT][9]; + bool _savedStats[ROOMS_COUNT][9]; +public: + Rooms(); +}; + +} // End of namespace Sherlock + +#endif -- cgit v1.2.3