From 1e78908d170688e046cf18be841ee3c4aa41e53b Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Tue, 19 May 2015 00:23:49 -0400 Subject: SHERLOCK: Replaced references to scene numbers with an enum --- engines/sherlock/scalpel/scalpel.cpp | 43 ++++++++++++++++++------------------ 1 file changed, 22 insertions(+), 21 deletions(-) (limited to 'engines/sherlock/scalpel/scalpel.cpp') diff --git a/engines/sherlock/scalpel/scalpel.cpp b/engines/sherlock/scalpel/scalpel.cpp index fa55ca6013..e47be791f0 100644 --- a/engines/sherlock/scalpel/scalpel.cpp +++ b/engines/sherlock/scalpel/scalpel.cpp @@ -254,6 +254,7 @@ void ScalpelEngine::initialize() { // Load the map co-ordinates for each scene and sequence data _map->loadPoints(NUM_PLACES, &MAP_X[0], &MAP_Y[0], &MAP_TRANSLATE[0]); _map->loadSequences(3, &MAP_SEQUENCES[0][0]); + _map->_oldCharPoint = BAKER_ST_EXTERIOR; } // Load the inventory @@ -553,7 +554,7 @@ void ScalpelEngine::showLBV(const Common::String &filename) { * Starting a scene within the game */ void ScalpelEngine::startScene() { - if (_scene->_goToScene == 100 || _scene->_goToScene == 98) { + if (_scene->_goToScene == OVERHEAD_MAP || _scene->_goToScene == OVERHEAD_MAP2) { // Show the map if (_sound->_musicOn) { if (_sound->loadSong(100)) { @@ -576,17 +577,17 @@ void ScalpelEngine::startScene() { // 55: Fade out and exit // 70: Brumwell suicide switch (_scene->_goToScene) { - case 2: - case 52: - case 53: - case 70: + case BLACKWOOD_CAPTURE: + case RESCUE_ANNA: + case MOOREHEAD_DEATH: + case BRUMWELL_SUICIDE: if (_sound->_musicOn && _sound->loadSong(_scene->_goToScene)) { if (_sound->_music) _sound->startSong(); } switch (_scene->_goToScene) { - case 2: + case BLACKWOOD_CAPTURE: // Blackwood's capture _res->addToCache("final2.vda", "epilogue.lib"); _res->addToCache("final2.vdx", "epilogue.lib"); @@ -594,7 +595,7 @@ void ScalpelEngine::startScene() { _animation->play("final2", 1, 0, false, 4); break; - case 52: + case RESCUE_ANNA: // Rescuing Anna _res->addToCache("finalr2.vda", "epilogue.lib"); _res->addToCache("finalr2.vdx", "epilogue.lib"); @@ -629,7 +630,7 @@ void ScalpelEngine::startScene() { _useEpilogue2 = false; break; - case 53: + case MOOREHEAD_DEATH: // Moorehead's death / subway train _res->addToCache("SUBWAY2.vda", "epilogue.lib"); _res->addToCache("SUBWAY2.vdx", "epilogue.lib"); @@ -645,7 +646,7 @@ void ScalpelEngine::startScene() { _screen->_fadeStyle = false; break; - case 70: + case BRUMWELL_SUICIDE: // Brumwell suicide _animation->play("suicid", 1, 3, true, 4); break; @@ -654,31 +655,31 @@ void ScalpelEngine::startScene() { } // Except for the Moorehead Murder scene, fade to black first - if (_scene->_goToScene != 53) { + if (_scene->_goToScene != MOOREHEAD_DEATH) { _events->wait(40); _screen->fadeToBlack(3); } switch (_scene->_goToScene) { case 52: - _scene->_goToScene = 27; // Go to the Lawyer's Office + _scene->_goToScene = LAWYER_OFFICE; // Go to the Lawyer's Office _map->_bigPos = Common::Point(0, 0); // Overland scroll position _map->_overPos = Common::Point(22900 - 600, 9400 + 900); // Overland position - _map->_oldCharPoint = 27; + _map->_oldCharPoint = LAWYER_OFFICE; break; case 53: - _scene->_goToScene = 17; // Go to St. Pancras Station + _scene->_goToScene = STATION; // Go to St. Pancras Station _map->_bigPos = Common::Point(0, 0); // Overland scroll position _map->_overPos = Common::Point(32500 - 600, 3000 + 900); // Overland position - _map->_oldCharPoint = 17; + _map->_oldCharPoint = STATION; break; default: - _scene->_goToScene = 4; // Back to Baker st. + _scene->_goToScene = BAKER_STREET; // Back to Baker st. _map->_bigPos = Common::Point(0, 0); // Overland scroll position _map->_overPos = Common::Point(14500 - 600, 8400 + 900); // Overland position - _map->_oldCharPoint = 4; + _map->_oldCharPoint = BAKER_STREET; break; } @@ -686,7 +687,7 @@ void ScalpelEngine::startScene() { _sound->freeSong(); break; - case 55: + case EXIT_GAME: // Exit game _screen->fadeToBlack(3); quitGame(); @@ -702,14 +703,14 @@ void ScalpelEngine::startScene() { if (_scene->_goToScene == 99) { // Darts Board minigame _darts->playDarts(); - _mapResult = _scene->_goToScene = 19; // Go back to the bar + _mapResult = _scene->_goToScene = PUB_INTERIOR; } _mapResult = _scene->_goToScene; } /** - * Takes care of clearing the mirror in scene 12, in case anything drew over it + * Takes care of clearing the mirror in scene 12 (mansion drawing room), in case anything drew over it */ void ScalpelEngine::eraseMirror12() { Common::Point pt((*_people)[AL]._position.x / 100, (*_people)[AL]._position.y / 100); @@ -722,7 +723,7 @@ void ScalpelEngine::eraseMirror12() { } /** - * Takes care of drawing Holme's reflection onto the mirror in scene 12 + * Takes care of drawing Holme's reflection onto the mirror in scene 12 (mansion drawing room) */ void ScalpelEngine::doMirror12() { People &people = *_people; @@ -798,7 +799,7 @@ void ScalpelEngine::doMirror12() { } /** - * This clears the mirror in scene 12 in case anything messed draw over it + * This clears the mirror in scene 12 (mansion drawing room) in case anything messed draw over it */ void ScalpelEngine::flushMirror12() { Common::Point pt((*_people)[AL]._position.x / 100, (*_people)[AL]._position.y / 100); -- cgit v1.2.3