From 654155bbe0db06ff23adbba748bc1c749c4f7e4c Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Mon, 5 Oct 2015 22:47:14 -0400 Subject: SHERLOCK: SS: Fix garbage text in German version conversation Talking to Watson in the Alleyway scene can result in the text "Change Speaker to Sherlock Holmes" appearing mid-conversation, even in DosBox. This workaround fixes this by skipping the text. --- engines/sherlock/scalpel/scalpel_journal.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'engines/sherlock/scalpel/scalpel_journal.cpp') diff --git a/engines/sherlock/scalpel/scalpel_journal.cpp b/engines/sherlock/scalpel/scalpel_journal.cpp index 787d899aee..e068e3bc48 100644 --- a/engines/sherlock/scalpel/scalpel_journal.cpp +++ b/engines/sherlock/scalpel/scalpel_journal.cpp @@ -631,6 +631,14 @@ void ScalpelJournal::record(int converseNum, int statementNum, bool replyOnly) { Journal::record(converseNum, statementNum, replyOnly); } +void ScalpelJournal::skipBadText(const byte *&msgP) { + // WORKAROUND: Skip over bad text in the original game + const char *BAD_PHRASE1 = "Change Speaker to Sherlock Holmes "; + + if (!strncmp((const char *)msgP, BAD_PHRASE1, strlen(BAD_PHRASE1))) + msgP += strlen(BAD_PHRASE1); +} + } // End of namespace Scalpel } // End of namespace Sherlock -- cgit v1.2.3