From b01dee457a6adc2a9871e7a6007289fb7193903f Mon Sep 17 00:00:00 2001 From: Torbjörn Andersson Date: Sun, 31 May 2015 20:45:40 +0200 Subject: SHERLOCK: Added missing setAnimMode() call It doesn't seem to make any difference, but surely it should be called here when it's called for earlier animations? --- engines/sherlock/scalpel/tsage/logo.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'engines/sherlock/scalpel/tsage') diff --git a/engines/sherlock/scalpel/tsage/logo.cpp b/engines/sherlock/scalpel/tsage/logo.cpp index 3ae6476282..8cc5f99349 100644 --- a/engines/sherlock/scalpel/tsage/logo.cpp +++ b/engines/sherlock/scalpel/tsage/logo.cpp @@ -495,6 +495,7 @@ void Logo::nextFrame() { _objects[0].setVisage(12, 1); _objects[0]._frame = 1; _objects[0]._numFrames = 7; + _objects[0].setAnimMode(true); _objects[0]._position = Common::Point(170, 142); _objects[0].setDestination(Common::Point(158, 71)); break; -- cgit v1.2.3