From 3c990ac16b1720dfa16336ba8d49a6e54aa72a61 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Sat, 3 Oct 2015 22:56:53 -0400 Subject: SHERLOCK: SS: Fix thin drawing of scene objects into UI area --- engines/sherlock/screen.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/sherlock/screen.cpp') diff --git a/engines/sherlock/screen.cpp b/engines/sherlock/screen.cpp index 208487d0ca..74da2a80ea 100644 --- a/engines/sherlock/screen.cpp +++ b/engines/sherlock/screen.cpp @@ -223,7 +223,7 @@ void Screen::verticalTransition() { void Screen::restoreBackground(const Common::Rect &r) { if (r.width() > 0 && r.height() > 0) - _backBuffer1.blitFrom(_backBuffer2, Common::Point(r.left, r.top), r); + _backBuffer->blitFrom(_backBuffer2, Common::Point(r.left, r.top), r); } void Screen::slamArea(int16 xp, int16 yp, int16 width, int16 height) { -- cgit v1.2.3