From 87a9ba5f2f5b9c3cde675c238ce718147417df03 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Sun, 15 Mar 2015 16:52:55 -0400 Subject: SHERLOCK: Initial commit --- engines/sherlock/sound.h | 39 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 39 insertions(+) create mode 100644 engines/sherlock/sound.h (limited to 'engines/sherlock/sound.h') diff --git a/engines/sherlock/sound.h b/engines/sherlock/sound.h new file mode 100644 index 0000000000..f3b34345ef --- /dev/null +++ b/engines/sherlock/sound.h @@ -0,0 +1,39 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SHERLOCK_SOUND_H +#define SHERLOCK_SOUND_H + +namespace Sherlock { + +class Sound { +public + void playSound(const char *name); + void cacheSound(const char *name, int index); + void playCachedSound(int index); + void clearCache(); + +}; + +} // End of namespace Sherlock + +#endif -- cgit v1.2.3